When further asked if some of these ideas could maybe make a comeback in the announced DLC, Bagratuni was keen to stress that Atomic Heart is a single-player experience, with "no multiplayer add-ons. ![]() I think all studios go through that process at least once." Our big ambitions were not always aligned with reality, it was a tough realisation and we had to adjust. "You don't have to chase trends when you create something new and innovative. It was painful to have to make those kinds of choices, but it was the right decision," he said. "We made the tough choice to abandon some ideas, even very big ones, like multiplayer. However, some of its ambitions ended up being a bit too much, so the team made some cuts during the game's development. ![]() "This applies to the story and the structure of the game, as well as a lot of mechanics," the director stated. Watch on YouTubeĬhatting to Wccftech, Bagratuni explained the team wanted to "create something extraordinary" from the get-go with Atomic Heart, and give players a "unique game" to experience. Atomic Heart 4K GeForce RTX gameplay reveal trailer.
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